CV
Experience
EDUCATION
Sep/2018-Jun/2022
Aug/2023-
School: Communication University of China
Degree: Bachelor of Engineering
Major: Digital Media Technology (Game Technology Direction)
Current average score: 85 / 100
Game Project 3 ( Hello World ) score: 97 / 100
Graduation Project ( Kitty May Cry ) score: Excellent ( 95 / 100 )
School: EIT Digital Master School Dual Degree Programme Entrance Kth Exit Aalto
Degree: Master of Engineering
Specialisation: EIT-HCID
Work Experience
Oct/2022-Jun/2023
Game Designer | Kitty's Island Construction Independent Game Studio
Led the studio to perfect and publish "Kitty May Cry" on Steam with the help of Gamera's Chlorophyll Program, selling approximately 4000 copies.

Jul/2021-Sep/2021
Game Designer | Guanghou Netease Interactive Entertainment Co.,Ltd
Intern, level design and game system design
Jul/2022-Dec/2022
Game Designer Management Trainee | Shanghai YottaGames
4X+ triple puzzle project Dragonfall & Puzzles system & level design

HONORS & AWARDS
Dec/2020
Jul/2022
Aug/2022
Sep/2022
Nov/2022
Dec/2022
Both of my two works won the Third Prize of the 7th Beijing Animation Design Competition for College Students (Interactive Works)
Related Games:Marseille Fantasia & Continue Writing
2nd CUSGA Best Gameplay Design Nominated
Related Game:Hello World
Gold Award in bilibili Game Creation Contest
Related Game:Kitty May Cry
Participating in Tokyo Video Game Show 2022 online
Related Game:Kitty May Cry
2022 IndiePlay Best Student Work Nominated
Related Game:Kitty May Cry
Aniwow China (Beijing) International University Animation Festival Digital Media Art Best Game Award
Related Game:Kitty May Cry
Self-Assessment
Extensive Development Experience:
Participated in team projects during academic years, primarily responsible for planning, 2D design, programming, publishing, and special effects production. Experienced in basic 3D art assets and sound production, familiar with game development processes, and sensitive to data analysis and player feedback.
Broad Gaming Experience:
Lifelong passion for gaming across various platforms and genres with over 20,000 hours of gameplay. Frequently deconstruct games for better understanding, preferring RPGs and exploration games with folklore, fantasy backgrounds, high positive feedback, and unique interaction mechanisms.
Diverse Project Experience:
Involved in approximately 20 independent game projects, primarily in puzzle exploration and immersive interaction genres, with additional experience in platformers, bullet-hell shooters, and 2D action games.
SKIILS & HOBBIES
Basic skills of program development:
C, C++, C#, LUA, JavaScript, OpenGL.
Skills related to game development:
Unity, UnrealEngine4/5, 3DSMAX, Nomad, PS, PR, SAI, AI, XD, Procreate, ZBrush, RPGMaker, cocos.
Skills related to UIUX:
Figma prototype design, Persona design
Other hobbies:
Painting, handcraft, swimming, badminton, table tennis, ukulele.
