top of page
  • LinkedIn

CV

Experience

EDUCATION

Sep/2018-Jun/2022

Aug/2023-

School: Communication University of China

Degree: Bachelor of Engineering 
Major: Digital Media Technology (Game Technology Direction)
Current average score: 85 / 100

Game Project 3 ( Hello World ) score: 97 / 100  

Graduation Project ( Kitty May Cry ) score: Excellent ( 95 / 100 ) 

School: EIT Digital Master School Dual Degree Programme          Entrance Kth Exit Aalto

Degree: Master of Engineering

Specialisation: EIT-HCID

Work Experience

Oct/2022-Jun/2023

Game Designer | Kitty's Island Construction Independent Game Studio

Led the studio to perfect and publish "Kitty May Cry" on Steam with the help of Gamera's Chlorophyll Program, selling approximately 4000 copies.

Jul/2021-Sep/2021

Game Designer | Guanghou Netease Interactive Entertainment Co.,Ltd
Intern, level design and game system design

Jul/2022-Dec/2022

Game Designer Management Trainee | Shanghai YottaGames

4X+ triple puzzle project Dragonfall & Puzzles system & level design

HONORS & AWARDS

Dec/2020

Jul/2022

Aug/2022

Sep/2022

Nov/2022

Dec/2022

Both of my two works won the Third Prize of the 7th Beijing Animation Design Competition for College Students (Interactive Works)

Related Games:Marseille Fantasia & Continue Writing

2nd CUSGA Best Gameplay Design Nominated

Related Game:Hello World

Gold Award in bilibili Game Creation Contest

Related Game:Kitty May Cry

Participating in Tokyo Video Game Show 2022 online

Related Game:Kitty May Cry

2022 IndiePlay Best Student Work Nominated

Related Game:Kitty May Cry

Aniwow China (Beijing) International University Animation Festival Digital Media Art Best Game Award

Related Game:Kitty May Cry

Self-Assessment

Extensive Development Experience:

Participated in team projects during academic years, primarily responsible for planning, 2D design, programming, publishing, and special effects production. Experienced in basic 3D art assets and sound production, familiar with game development processes, and sensitive to data analysis and player feedback.


Broad Gaming Experience:

Lifelong passion for gaming across various platforms and genres with over 20,000 hours of gameplay. Frequently deconstruct games for better understanding, preferring RPGs and exploration games with folklore, fantasy backgrounds, high positive feedback, and unique interaction mechanisms.


Diverse Project Experience:

Involved in approximately 20 independent game projects, primarily in puzzle exploration and immersive interaction genres, with additional experience in platformers, bullet-hell shooters, and 2D action games.

SKIILS & HOBBIES

Basic skills of program development:

C, C++, C#, LUA, JavaScript, OpenGL.

Skills related to game development:

Unity, UnrealEngine4/5, 3DSMAX, Nomad, PS, PR, SAI, AI, XD, Procreate, ZBrush, RPGMaker, cocos.

Skills related to UIUX:

Figma prototype design, Persona design

Other hobbies:

Painting, handcraft, swimming, badminton, table tennis, ukulele.

bottom of page